PVP MODE (Deprioritized)

 

PVP Mode UX ideation and UI art design

Originally I was brought onto the project to lead PVP for the game which was ultimately deprioritized due to the main game needing additional resources and focus.

I wireframed the PVP experience for the game working with Rocksteady designers and the other UI lead at the time. The experience underwent multiple iterations and was approved going into final where I helped design the final art for the mode.

Each wireframe was annotated to both ensure the game designers were happy with the design as well as help direct engineers for first-pass implementation and greyboxing.

 

Wireframes for the HUD

 

Wireframes for the End of Match experience